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Art Prompt Generator, 60 Prompts and How to Make Yours

An art prompt generator is five lists and a rule. The lists as a dice table, 60 prompts rolled from it in copyable blocks, and how to feed any one to a model.

Art Prompt Generator, 60 Prompts and How to Make Yours

Search for an art prompt generator and every result is a button. Click it, get a subject, click again. Every organic result on the first page is either that or a Pinterest board, and not one of them shows you the lists the button is pulling from.

Which is the whole trick, so here it is. An art prompt generator is five short lists and a rule for combining them. Subject, twist, setting with its light, medium, constraint. Roll one entry from each and you have a prompt that works on paper with a pencil and works typed into an image model with almost no editing. This page gives you the five lists as a dice table, sixty prompts rolled from that table and cleaned up, an explanation of what each column is doing, and three ways to build a generator of your own, one of which needs nothing but a die.

The Generator, On Paper

Five columns, six rows, one six-sided die. Roll five times, read across, draw what you rolled. The only rule I'd add is that you have to attempt the first roll before you're allowed a second one, because rerolling until something sounds easy turns the generator into a mirror.

Roll Subject Twist Setting And Light Medium Constraint
1 A lighthouse keeper who has changed jobs night bus, interior light pencil ten minutes
2 A courier robot made of the wrong material greenhouse, overcast ink and one wash three values only
3 A teapot dropped and repaired laundromat, fluorescent gouache one continuous line
4 A stray dog at the wrong scale rooftop at dusk coloured pencil no outlines
5 A stack of books from the wrong century ferry in fog charcoal background left white
6 A staircase that is secretly alive empty stadium, floodlights marker square format

Six options in five columns is 6 x 6 x 6 x 6 x 6, which comes to 7,776 prompts from a table that fits on an index card. Most of them are strange. A teapot from the wrong century on a night bus in charcoal with no outlines is a perfectly good twenty-minute drawing you'd never have set yourself. The sixty below came from that table with some hand editing, because raw rolls sometimes need a noun swapped or a light source that makes sense. The editing is part of the method.

Sixty Prompts, Rolled And Cleaned

Grouped the way people search for them. Every prompt is one line, every one is drawable without a computer, and the section after this covers turning any of them into a model prompt.

Ten Character Prompts

A retired lighthouse keeper who now runs a bakery, mid-yawn at 5am, flour on the apron, one warm bulb overhead, loose ink and a single wash of colour.
A courier robot built from kitchen appliances waiting at a crossing in the rain, side view, gouache, three colours only.
A grandmother in full beekeeping gear holding a cat instead of a hive frame, afternoon sun through a hedge, coloured pencil, no outlines.
A knight whose armour is patched with mismatched pans and lids, sitting on a bus, fluorescent light, ballpoint pen, one continuous line.
A street musician made of paper lanterns playing a cello at dusk, lit from inside the figure, watercolour, background left white.
A child in a very unconvincing ghost costume halfway up a staircase, torch light from below, charcoal, three minutes for the pose then ten for the light.
A deep sea diver in a brass helmet tending tomato plants in a greenhouse, condensation on the glass, overcast light, oil pastel, square format.
A witch who works as an accountant, at her desk, familiar asleep on the keyboard, desk lamp only, pencil with one accent colour.
A giant drawn from the knees down, stepping carefully over a village at dawn, low sun, thumbnail size, ink wash.
A tired superhero on a laundrette bench waiting for the cape to dry, harsh strip light, marker, no more than five values.

The characters that work here are all doing something ordinary. That's the twist column earning its place. A knight is a cliche. A knight on a bus is a drawing with a story in it.

Ten Object Prompts

A teapot that has clearly been dropped and glued back together, on a windowsill, morning side light, pencil, draw every crack.
A pair of boots at the end of a very long walk, mud drying, one lace snapped, low evening light, watercolour, boots only.
An umbrella turned inside out by wind, abandoned in a puddle, street light in the reflection, ink and white gouache, night.
A stack of library books with one pulled halfway out, dust in a beam of light, coloured pencil, warm version and cool version.
A bicycle grown over with ivy, leaned against a shed, dappled light, gouache, twenty minutes.
An old rotary phone ringing, drawn so the motion shows, flat studio light, brush pen, black only.
A birthday cake after the party, two slices gone, candles bent, kitchen strip light, oil pastel, square format.
A single work glove left on a fence post in winter, frost on the wool, flat grey light, pencil, ten minutes.
A kettle on a camping stove at first light, steam catching the sun, ink and one colour, small.
A pocket watch with the face replaced by a tiny aquarium, held in an open hand, soft window light, coloured pencil, no outlines.

Objects need the twist column more than characters do, because an object at rest is a product shot. Dropped, snapped, grown over, half-eaten. Something has to have happened to it.

Ten Scene Prompts

A night bus with three passengers who don't know each other, interior light, rain on the windows, gouache, wide format.
A laundromat at closing time with one machine still running, fluorescent light, ink and marker, draw the reflections in the floor.
A flooded basement someone has turned into a swimming club, torch light and bunting, watercolour, one page.
A rooftop garden at the exact minute the streetlights come on, mixed light, pastel, tall format.
A ferry crossing in fog, only the nearest railing sharp, grey wash and ink, most of the page left empty.
A greenhouse in winter with one heater glowing, condensation inside, frost outside, coloured pencil, warm against cool.
A train platform at 6am with one person and a very large dog, low sun along the tracks, pencil, thirty minutes.
A corner shop with the flat above it lit, seen from across the street at dusk, gouache, three values.
A kitchen the morning after a big dinner, dishes stacked, sun through the blinds, ink wash, no people.
An empty stadium under floodlights during a snowfall, seen from the top row, marker, wide format.

Ten Easy Prompts

These drop the twist column entirely. Fewer decisions, a single light source, one object or one animal, and a time limit so you stop.

A mug with steam, on a plain table, single window light, pencil, ten minutes.
A pear on a folded cloth, one lamp from the left, charcoal, three values only.
Three stones stacked by a stream, overcast light, ink and one wash.
A cat asleep in a cardboard box, seen from above, soft daylight, pencil, keep the box square.
An open paperback face down on a bed, morning light, coloured pencil, twenty minutes.
A key on a string hanging from a nail, hard shadow on the wall, marker, black and one grey.
A slice of toast with the butter half melted, plate edge only, kitchen light, oil pastel, small.
A house plant that needs water, drooping on a windowsill, afternoon sun, ink, five minutes for the shape then add the pot.
A folded paper boat on a tabletop, lamp light, pencil, hard edges only.
A pair of glasses resting on a folded newspaper, flat light, brush pen, no shading.

Dropping one column takes the table from 7,776 combinations to 1,296, which is still more prompts than anyone draws in a year. Easy doesn't mean short of options. It means fewer things to hold in your head at once.

Ten Pattern And Abstract Prompts

A repeating tile of kitchen utensils drawn as if they were sea creatures, two colours plus white, flat.
The sound of a kettle boiling, as a pattern, warm palette, gouache, square format.
Rain on a window as a wallpaper repeat, cool greys and one accent colour, ink.
A map of a town that doesn't exist, hand lettered, muted watercolour, aged paper.
The inside of a coat pocket as an abstract composition, three textures, pencil and collage.
A crowd seen from directly above, every person a different hat, pattern first and people second, marker.
Fifty small circles, each one a different weather, coloured pencil, grid.
A tangle of headphone cables as a decorative border, single line, ink.
A stained glass window designed for a train station, shapes only, no figures, flat colour.
Fabric for a shirt worn by a lighthouse keeper, repeat tile, navy and cream, gouache.

Ten Weird Prompts

A whale carrying a small town on its back, drawn like an estate agent's listing photo, flat afternoon light, gouache.
A cathedral built entirely from bread, morning light through the windows, watercolour, crumbs on the floor.
A commuter who is a cloud, reading the paper, everyone else ignoring it, pencil, one accent colour.
A vending machine that sells weather, in a desert, hard noon light, marker, square format.
A staircase that goes up into a lake, seen from underwater, blue and green palette, coloured pencil.
A dinner party where every guest is a different kind of lamp, table lit only by the guests, ink and gouache.
A tree that grows chairs, on harvest day, ladders against the trunk, overcast light, watercolour, wide format.
A postman delivering letters to a town of hermit crabs, low tide, evening light, pencil and wash.
A bus stop on the moon with a full timetable, lit by earthlight, ink on black paper.
A snail whose shell is a very specific building type, you choose the building, morning light, ink and one wash.

Weird is where the twist column does all the work and the constraint column keeps it from becoming concept art. A cathedral of bread is a joke. Add morning light through the windows and crumbs on the floor and it's a painting, because now you have to decide how bread behaves as architecture.

What Each Column Is Actually Doing

Each column closes a decision you'd otherwise leave open, and open decisions are where blank-page paralysis lives.

The subject is the noun. It's the only column the click-button generators reliably have, and on its own it produces nothing, because "a teapot" tells you what to draw and not why anyone would look at it.

The twist is the story. It's the column most generators skip, and it's the one I'd never drop for anything except the easy set. A twist has to produce a visible change. "Who has changed jobs" only works if the new job shows, so the rolled prompt becomes flour on the apron rather than a caption. If the twist can't be seen, reroll that column alone.

Setting and light are one column on purpose. A place implies a light source, and naming both at once stops you drawing a figure floating on white paper with a shadow from nowhere. The top-ranking generator offers six moods (Quick, Full chaos, Cozy, Weird, Pattern, Character) and a palette picker. Mood is downstream of light, so I'd rather roll the light and let the mood follow.

The medium fixes your hand. Pencil and gouache produce different decisions about edges before you've drawn a line, which is why a medium roll changes the drawing more than a subject roll does. The vocabulary for this on the model side is sorted by what each term changes in ai art style prompts.

The constraint makes it a practice rather than a doodle. Three values only. One continuous line. Ten minutes. Each constraint removes a way to fuss, and fussing is how a twenty-minute sketch becomes a two-hour disappointment.

The Same Prompt For A Pencil And For A Model

Every prompt above is drawable by hand, and every one can go into an image model, but not unchanged. Google's own prompt guide for its image model breaks a prompt into subject, background or context, and style, which maps onto the first four columns almost exactly. The constraint column is where the two versions diverge.

Column For your hand For a model Why it changes
Subject Keep as rolled Keep, add one physical detail The model needs the noun anchored to something specific
Twist Keep as rolled Spell out the visible consequence "Changed jobs" means nothing typed; "flour on the apron" does
Setting and light Keep as rolled Name the source and its direction You'd decide the light while drawing; the model decides it instantly and often wrong
Medium Pencil, gouache, ink Name the surface too, "gouache on rough paper, visible brush texture" Medium words select a look, and the surface is half the look
Constraint Time limits, value limits Drop time limits, keep visual ones, add an aspect ratio The model doesn't get tired, and framing is a real constraint it respects

Here's the first character prompt in both forms so the difference is concrete.

Pencil version:
A retired lighthouse keeper who now runs a bakery, mid-yawn at 5am, flour on the apron, one warm bulb overhead, loose ink and a single wash of colour.

Model version:
A retired lighthouse keeper in his seventies, now a baker, mid-yawn behind a bakery counter at 5am. Flour on a striped apron, sleeves rolled. Single warm tungsten bulb directly overhead, everything else dark. Loose ink line drawing with one pale blue wash, white paper showing through. Portrait orientation.

The time limit went. The light got a source and a direction. The medium got a surface and a note about how much paper shows. The subject got an age, because "lighthouse keeper" alone renders as a beard and a jumper with nothing else decided. On aspect ratio, Google's guide lists five for its model with a use for each. It calls 4:3 the preferred ratio for photography, suggests 16:9 when you want more background, and 9:16 for tall subjects with strong vertical orientation. A starting rule rather than a law, and the ferry-in-fog scene at 16:9 with most of the frame empty is a good first test of it.

More before-and-after pairs with each clause explained are in ai image prompt examples.

Three Ways To Build Your Own

The table above is mine and it'll go stale for you within a month, because you'll have drawn the good combinations. Building your own is the point. Three routes, from no technology to slightly more.

Index cards and a die. Five cards, six lines each, your own subjects. The one design rule I'd insist on is that the twist column contains events and not adjectives. "Broken", "abandoned", "at the wrong scale" and "made of the wrong material" are events with visible consequences. "Beautiful", "dramatic" and "detailed" aren't. Adjective columns are how generators produce mush.

A wildcard file, if you generate images locally. The Dynamic Prompts extension for Stable Diffusion interfaces documents a variant syntax that is exactly this table in one line, A {house|apartment|lodge|cottage} in {summer|winter|autumn|spring}, and a wildcard syntax where __seasons__ pulls a random line from a file called seasons with one value per line. So the paper generator becomes this.

__subject__ __twist__, __setting__, __medium__, __constraint__

With five text files, one per column, six lines each. In combinatorial mode the extension's docs say it produces every combination, the way A {red|green|blue} {square|circle} yields six images. The five-column version that way is all 7,776, which I'd not recommend. Random mode gives you one at a time, which I would. The syntax also picks several from one list, {2$$chocolate|vanilla|strawberry} chooses two, useful for a scene with two objects from your object list.

I run image generation locally on an M4 Pro, so a batch of rolled prompts costs me electricity, and what I've noticed is that rolled prompts produce a stranger contact sheet than anything I write deliberately. My deliberate prompts drift toward the same three compositions. The die doesn't. Setup for local wildcards sits inside the wider stable diffusion prompts notes.

A spreadsheet. Five columns, as many rows as you like, a random-pick formula per column. Use this when you want more than six rows, since a d6 caps you at six. It also lets you weight things, so a subject you keep avoiding comes up more often. Dynamic Prompts supports weights too, {0.5::summer|0.1::autumn} style, if you'd rather do it in the file.

Where Generators Produce Mush

The failures are consistent enough to list.

Too many columns. Past five, the prompt becomes a paragraph and the drawing becomes an illustration of a paragraph. One generator on this results page has six fields (Emotion, Person A, Action, Person B, Location, Prop), and two people plus an action plus a prop is a stage direction. Two people already implies an action.

An adjective column. Covered above, and worth repeating because it's the commonest failure. Any column whose entries are quality words produces the same drawing every time with a different caption.

No constraint column. Without a limit, every roll defaults to your usual composition at your usual size in your usual medium, and the generator has changed nothing except the noun.

Generic subjects. "A woman", "a landscape", "a building". Your defaults fill the gap, and your defaults are the thing the generator was meant to disrupt. Every subject in the table above is a specific job, object, or structure for this reason.

Rerolling the hard column. The top-ranking tool lets you lock elements and reroll the rest, a genuinely good feature, and the way to misuse it is to lock the easy roll and keep rerolling the one that scares you. Do the reverse.

Questions People Ask About Generators

Is there an art prompt generator with no AI? Yes, the table at the top of this page. A die is not artificial intelligence. Every one of the sixty prompts is written to be drawn by hand first, and the model translation is optional.

What about a character art prompt generator, or an object one? Swap the subject column. Six jobs or creatures for characters, six things that can break or be left somewhere for objects. Nothing else changes.

Which art prompt generator is best? My judgment, and it's only that, is the one whose columns you can see. A button you don't understand gives you a prompt you can't fix when it's dull. A table you built gives you a column to reroll.

Is there an easy art prompt generator? Drop the twist column and keep the constraint column. That's the easy set above. The constraint is what makes it easy, because a ten-minute limit means you can't fail at something big.

Can I use these with an AI art tool? All sixty, with the translation table applied. Add a light source direction, a surface for the medium, an aspect ratio, and remove any time limit. The broader control-by-axis approach for AI work is in ai art prompt.

What I'd Roll Tonight

One die, five rolls, the table as printed. Draw the first result for ten minutes without editing it. Then take the same five rolls, run them through the translation table, and generate it.

Put the two side by side. The drawing will have decided things the model didn't and the model will have decided things you didn't, and the gap between them is the most useful thing a generator can show you about your own defaults.